For a while in
the 60s and 70s, British film company Amicus tried to be a serious rival to
Hammer. However, their films are mostly a mix of borrowed genres and ideas that
never really grow into anything original, The Beast Must Die being a perfect
example of this, mixing up werewolves, Agatha Christie mystery thrillers,
William Castle gimmicks and Blaxploitation without really succeeding at any of
them.
Eccentric
millionaire and hunter Tom Newcliffe invites to his mansion a motley group of
people, consisting of a disgraced ex-diplomat, a pianist and his pupil-turned-girlfriend,
a medical student who has done jail time for cannibalism, and a leading
authority on lycanthropy. There is a sinister reason for the gathering however,
as Newcliffe suspects one of them is a werewolf, and must be killed.
This EC comic
books-style premise is ridiculous but with the right script, it could have
worked as a bit of campy, escapist fun. However, after the adrenaline-charged
opening scenes of Newcliffe putting his brand new high-tech security systems
through their paces, the tension rapidly dies down and never really comes back.
This subplot is never properly incorporated into the main story, which itself
is peppered with predictable plot twists that are telegraphed long before they
occur and dialogue that veers between banality, and tedious exposition.
Despite being the
main element driving the story, the werewolf itself is talked about a lot but
rarely seen - and when it is, it turns out, rather than being a person in hairy
make-up, to be played by a large angry dog. Amicus previously used this trick
in Dr Terrors House of Horrors, for budgetary reasons, and, presumably, this is
why it is employed here.
Cast wise, the
standout is an understated turn from Peter Cushing as the werewolf expert who
has to explain everything, a role which gives him the opportunity as an actor
to do his usual trick of maintaining his dignity while spouting absolute
rubbish. Also worth a mention is Charles Gray, perhaps better known for playing
Blofeld in Diamonds are Forever, and Mocata in The Devil Rides Out, as he
manages to bring some gravitas to his role, even though he gets to do little
other than look pissed off and play chess.
There are two
components in the Beast Must Die, one added before shooting and one after, that
seem underdeveloped, and jar noticeably with the tone of the rest of the film,
and it is no surprise that they were forced in at the behest of the producers.
Firstly, there
are the Blaxploitation trappings. Bahaman born Calvin Lockhart was apparently a
last minute replacement for original choice Robert Quarry, as producer Milton
Subotsky wanted to cash in on the contemporary craze for the likes of Shaft and
Coffy. While he certainly has a physical presence (and looks very cool in his
Black leather outfit), his performance is so hammy and over the top it becomes
tiresome to watch. In addition, we get a full-on Isaac Hayes style Wah-Wah
guitar and brass-heavy musical score. While this works for the action packed
opening sequence, it does little to help the suspense or horror elements, and,
lacking much dynamic range, soon becomes another wearisome element in the film.
Secondly, there
is the "Werewolf Break", added against the director's wishes, where
an over-the-top Commentary runs through the suspects and the action stops for
30 seconds, counted down by an on screen clock. The viewers are invited to
guess which character is the lycanthrope.
While it certainly is a memorable
scene, and does provide a hook for the trailer and marketing campaign (“See it!
Solve it! But don’t tell!” was the poster tagline), the whole, concept feels
shoehorned in, as no attempt is made during the film to provide serious clues
for the viewer to follow, and when the culprit is revealed, it feels both
arbitrary and anticlimactic.
So what we are
left with is a Werewolf film with very little Werewolf in it, a suspense film
with no suspense, a whodunit that feels more like “who cares whodunit”, and a
Blaxploitation film that does nothing to exploit any of the Black characters.
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